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Stanislav Klabik
SlayerCZ



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Czech Republic

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June 2005

Last Updated:
26 March 2008

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Far and Away
3ds max, mental ray, Photoshop
May 2008


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Hi,

maybe you will know this old man, this work was conceived as a photoreal character based on the real photography, the main goal was to made accurate character, nothing less and nothing more I added only different haircut. I choose this character because this guy has really unique face, not like the usual faces seen around us. Maybe I was a little bit bored by the nice and clean characters and mainly the women, so hope this unusual man will be a bit different from what you saw until now. Modeling was done in 3dsmax and Mudbox, render via Mental Ray and Photoshop for textures, I used Mental Ray first time so I really enjoy learning shaders lights etc.I did massive postproduction in PS, color balance, dirt, at the end I added noise and dirt with grain for more realism, because I donīt want unreal studio look.

Hope you like it.
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